Bondex is looking to recruit a Senior Economy Designer in this role you will take ownership of OTG's (Off the Grid) economies, driving their design, and development and balancing them on a first-of-its-kind, outstanding BR 2.0 AAA third-person shooter.
Candidate requirements
These are the minimum requirements a candidate must meet to be considered for this role.
- This position requires strong economic and analytical game design skills and expertise, monetization and marketing knowledge, and a passion for modern business models
- 5+ years of game development experience with at least 3+ years as an Economy Designer or Analytics/Economist with Economy Design major part of the responsibilities
- Design or Analytics/Economist with Economy design a major part of responsibilities
- Experience in creating and managing large Spreadsheets and analysing data
- Experience in structuring and organising yourself (and a small dedicated team would be a plus)
- Thorough understanding and appreciation of game design, player motivations, and deep understanding of the impact of economies on players' needs and emotions
- Analytical thinking with the ability to break problems down and solve them
- Market knowledge and experience in monetization strategies to improve KPI performances
- Passion for games, especially Battle Royales and PvP competitive games
Desirable
- Experience working with machinations
- Ability to mentor more junior members
- A proven record of economy design
- Web3 knowledge or work experience
- AAA game work experience
Job responsibilities
- Designing rules and parameters for features and systems.
- Ensuring the economy is sustainable, player rewards and incentives, currencies, content development's time and costs
- Maintain an overall balance between multiple interacting economic systems to establish a healthy game economy
- Collaborating with a highly talented and experienced team
- Providing insight and expertise for potential sales drivers and spreading that knowledge within the team
- Designing, balancing, and tuning game systems, economy loops and progression systems with input and feedback from team and players alike, to serve Game Design Intentions and create the most satisfying player experiences
- Creating design documentation, mockups, excel workbooks, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
- Analyzing data to improve the player experience and relevant KPIs
- Develop simulations to test and iterate on economy systems for a live environment